|
Hello There! I’m Travis, a technically minded Game Dev with many years of industry experience and over 20 credited titles in handheld, mobile, and console games. Animation is my focus but over the years I've had a hand in modeling, rigging, python scripting, texture mapping, video editing, UI, lead/management, design and FX. I’m always excited to expand my skills and gain more knowledge in animation, tech art & video game development as a whole. |
![]() |
|
|
MASSIVE Pre-Vis TrailerThis video is a trailer I put together (editing, animation, rigging, fx) which contains some gameplay and a lot of pre-vis meant to come across as gameplay. |
MASSIVE Alpha Gameplay TrailerThe art style and design was honed down to this alpha trailer, which is entirely taken of in game footage. I really enjoyed how fun the end product came out, although ultimately the project was cancelled. |
|
|
Downworlds TechThis video shows how the project worked with the phone alignment tech. While I didn't work on the original tech design, I had a hand in helping design this demo to work with that tech. |
Downworlds GameplayThis sped up video helps show off how the characters dig down into the environment, and how the world changes as they do. |
|
| Skills: |
|
Hand Key Animation - MoCap Animation - Tool Scripting - FX - Design |
| Experience: | ||
|
Very Very Spaceship February 2020 - Current Senior Animator & Art Lead
|
||
|
Hardsuit Labs July 2018 - February 2020 Animator & Senior Animator & Animation Lead
|
||
|
Jam City April 2017 - March 2018 Animator & Senior Animator
|
||
|
Glu Mobile August 2011 - April 2017 Animator & Senior Animator
|
||
|
Griptonite Games February 2005 - August 2011 Animator
|
||
| Education: | ||
|
Associate of Applied Arts in Animation Arts & Design | The Art Institute of Seattle, WA. |
||
| Deans/Presidents List, Graduated with honors |