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Hello There! I’m Travis, a technically minded Game Dev with 20+ years of industry experience and over 20 credited titles in mobile and console games. Animation is my focus but over the years I've had a hand in modeling, rigging, python scripting, texture mapping, video editing, UI, lead/management, design and FX. I’m always interested in expanding my skills and building knowledge in animation, tech art & video game development as a whole. |
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MASSIVE Pre-Vis TrailerThis video is a trailer I put together (editing, animation, rigging, fx) which contains some gameplay and a lot of pre-vis meant to come across as gameplay. |
MASSIVE Alpha Gameplay TrailerThe art style and design was honed down to this alpha trailer, which is entirely taken of in game footage. I really enjoyed how fun the end product came out, although ultimately the project was cancelled. |
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Downworlds TechThis video shows how the project worked with the phone alignment tech. While I didn't work on the original tech design, I had a hand in helping design this demo to work with that tech. |
Downworlds GameplayThis sped up video helps show off how the characters dig down into the environment, and how the world changes as they do. |
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| Skills: |
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Hand Key Animation - MoCap Animation - Tool Scripting - FX - Design |
| Experience: | ||
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Very Very Spaceship February 2020 - Current Senior Animator & Art Lead
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Hardsuit Labs July 2018 - February 2020 Animator & Senior Animator & Animation Lead
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Jam City April 2017 - March 2018 Animator & Senior Animator
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Glu Mobile August 2011 - April 2017 Animator & Senior Animator
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Griptonite Games February 2005 - August 2011 Animator
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| Education: | ||
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Associate of Applied Arts in Animation Arts & Design | The Art Institute of Seattle, WA. |
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| Deans/Presidents List, Graduated with honors |